providing an invalid province ID Building names and descriptions can now use custom loc. Fixed getting liked / disliked by your vassals for creating a Duchy (incorrectly tied to obligation laws) Fixed incorrect traitor flag for abducting your Liege with Intrigue focus Made sure that the human sacrifice involved in the Ancestor Worship-chain is actually in *your* court,.k.a. Fixed broken Tripimirovic dynasty tree. We didn't actually make the AI any smarter in this regard; we just removed the tier restriction on attaching Told the AI that the war goal should always be considered within its area of operations, stopping it complaining that that it is a bit too. Could in rare cases lead to freezes Fixed Desert Cavalry buildings giving Horse Archers instead of Camel Cavalry Fixed requirements for Steppe Cavalry buildings incorrectly excluding Iranian from levels 1 and 3 Fixed siege leaders in flanks other than the center not working after loading. Means that for example reapers_due_x can be modded without crashing the game for users without The Reaper's Due The opening text for diplomatic events now supports custom loc, with Root being the receiver and From being the sender Ensured no longer possible governments cannot persist. Defend against the onslaught of the Mongol Horde. Mercenaries and raiders had a bad influence on Seljuk's development. Can take another variable as the second value as well as a which argument like the other variable commands Added an optional "fallback" entry for a trigger_switch, this effect is run if no other entry in the trigger_switch is valid Added male_opinion and female_opinion modifiers. Practical age is the age someone became immortal at, if they're immortal.
Fixed an issue where you would game over if you tried to play a Borjigin dynasty character after the ascent of the Yuan dynasty in China. They will also no longer decide to not bother to resend the offer while mumbling "let's see how *they* like being ignored" Told just-spawned raiding adventurers "hey, your fleet is right over there" so that they wouldn't disband instantly when spawning on an island with. Fixed toggling province embellishments not working. Fixed non-existent death reason being referenced in suicide death scripted trigger. Fixed holy sites in some cases in saves ending up being assigned to the county while there's a valid temple holding within the county Enabling automatic plot invites will no longer invite other players in multiplayer, tipping them off about your plot Automatic plot invites.
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Fixed the achievement text not appearing after loading a save User modding Fixed "on_demand no" in sound causing OnDemand to be turned on rather than off The character flag "ai_flag_never_transfer" will now stop the AI from transferring the given character to one of its vassals. Fixed broken tooltips of historical renaming events for West/East Francia. Takes wealth, provinces, trade_posts, and trade_post_locations. Fixed map modes in some cases being wrongly colored after loading a save. Title: Crusader Kings II, genre: RPG, Simulation, Strategy, developer: Paradox Development Studio. Added a cooldown icon for sending a Physician. Scopes to characters you're educating monthly_character_prestige and liege_prestige (and the piety versions) now work for forts and trade posts as well Forts and trade posts can now give tech spread bonuses pdx_tooltip and pdx_tooltip_delayed now work in far more places than before Fixed religious names. Also supports, and A lot of error messages that previously only showed in the internal beta.exe now get logged at all times Added "hire_range" parameter for mercenary titles. If set to "no the scope change won't be shown in the tooltip. Example: if limit something yes do_something yes else_if limit something_else yes do_something_else yes else do_another_thing yes Added trigger "artifact_can_be_gifted_to root which checks if the artifact currently scoped to can be gifted to the target character Now possible to specify "sound no" for death reasons, which. See 00_landed_fo for documentation Added "relative_realm_size" trigger.
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